Post by soul imbue on Feb 16, 2012 1:17:42 GMT -5
Just a quick guide with inventory, pics, and videos to help out with the new fight kiln.
Inventory:
Other options:
Bandos>Dharok's/Torag's
Arma>Karil's>D'hide
Rapier>CLs>Whip
CCB>Rune
Gear:
The Fight Kiln uses the combat triangle (melee>range, mage>melee, range>mage) which results in attacks getting reduced damage if you are not using the correct style. Ex I maxed a 293 with rapier on a TokHaar-Xil.
Different types of monsters:
TokHaar-Hur (Melee)
TokHaar-Xil (Range and Melee)
TokHaar-Tok-Xil (Range and Melee)
TokHaar-Mej (Mage and Melee)
TokHaar-Ket-Dill (Melee)
TokHaar-Ket-Zek (Mage and Melee)
TokHaar-Yt-MejKot (Melee)
TokHaar-Ket (Melee)
TokHaar-Jad (Mage, Range and Melee)
Har-Aken (Mage, Range and Melee)
Waves Simplified: Danger waves in Blue
Crystals: Restoration, Constitution, Invulnerability.
Inventory:
Other options:
Bandos>Dharok's/Torag's
Arma>Karil's>D'hide
Rapier>CLs>Whip
CCB>Rune
Gear:
The Fight Kiln uses the combat triangle (melee>range, mage>melee, range>mage) which results in attacks getting reduced damage if you are not using the correct style. Ex I maxed a 293 with rapier on a TokHaar-Xil.
Different types of monsters:
TokHaar-Hur (Melee)
TokHaar-Xil (Range and Melee)
TokHaar-Tok-Xil (Range and Melee)
TokHaar-Mej (Mage and Melee)
TokHaar-Ket-Dill (Melee)
TokHaar-Ket-Zek (Mage and Melee)
TokHaar-Yt-MejKot (Melee)
TokHaar-Ket (Melee)
TokHaar-Jad (Mage, Range and Melee)
Har-Aken (Mage, Range and Melee)
Waves Simplified: Danger waves in Blue
Crystals: Restoration, Constitution, Invulnerability.
- Wave 1: 3 Range 1 Melee Crystal
- Wave 2: 4 Range 1 Melee
- Wave 3: 4 Range 1 Melee Crystal
- Wave 4: 2 Mage 3 Range
- Wave 5: 4 Melee 1 Dill
- Wave 6: 4 Range 2 Mage
- Wave 7: 1 Mage 5 Range
- Wave 8: 1 Mage 2 Range
- Wave 9: 6 Range
- Wave 10: Jad 1 Range Jad will spawn SW, Stand in NE "T" spot
- Wave 11: 4 Mage Crystal
- Wave 12: 2 Mage 4 Range
- Wave 13: 3 Mage Crystal
- Wave 14: 4 Mage
- Wave 15: 2 Mage 1 Range Crystal
- Wave 16: 4 Mage 1 Range
- Wave 17: 3 Mage 1 Range 1 Melee
- Wave 18: 3 Mage 2 Range 1 Melee
- Wave 19: 8 Mage 1 Dill
- Wave 20: 1 Jad 1 Mage Jad will spawn SW stand NE in same spot
- Wave 21: 12 Melee
- Wave 22: 4 Melee
- Wave 23: 6 Melee Crystal
- Wave 24: 4 Melee 1 Range
- Wave 25: 1 Mage 2 Melee 2 Range Crystal
- Wave 26: 2 Mage 2 Melee 1 Range
- Wave 27: 1 Mage 1 Range 4 Melee Crystal
- Wave 28: 1 Mage 6 Dill LOL GL Click here for video
- Wave 29: 6 Melee
- Wave 30: 1 Jad 4 Melee Jad will spawn SW, Stand NW
- Wave 31: 4 Range
- Wave 32: 4 Melee
- Wave 33: 4 Mage
- Wave 34: 1 Jad 1 Melee 1 Range Jad will spawn SE, stand NW
- Wave 35: 1 Jad 1 Mage 1 Melee 1 Range Jad will spawn NE, stand SW and deal with the mage first on long range Crystal
- Wave 36: 2 Jad Both will spawn SE and SW, Stand North of middle rock and focus on one at a time. Highly recommend using Invulnerability crystal
- Wave 37: Boss Easiest boss ever. Kill about 3 tentacles and head will appear. Best to use mage to kill head and range/melee for tentacles. The tentacles have either Magic or Range in their name.